Whack-a-Mole, or Shifting Behaviors
This is a topic I have written about before, but not in this forum. Whac-a-Mole is a carnival game. You hold a hammer, and try to pound a mole back into its hole. Depending on the complexity of the game, you have a number of holes to monitor (nine is a common number) and you can learn to anticipate patterns. The theory is that whacking one mole back in lets it pop up somewhere else. I have used this analogy to discuss public policy choices to try and eliminate certain behaviors (symptoms)...